using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Protocol;
using GameAnvil;
using GameAnvil.Defines;
using GameAnvil.Connection;
using GameAnvil.Connection.Defines;
using GameAnvil.User;


public class Puzzle : MonoBehaviour
{
    public int index;

    public Transform puzzleHolder;
    public float tolerance;


    private ConnectHandler connectHandler;

    void Start()
    {
        connectHandler = GameObject.Find("ConnectHandler").GetComponent<ConnectHandler>();
    }

}
